On Sun, 2011-09-11 at 23:18 +0100, Stuart Buchanan wrote:

> Unfortunately, fixing this is going to require someone with more knowledge of
> OSG than I have. The problem is that the 3D clouds are in an earlier
> rendering bin
>  from the scenery models with transparent textures, which means that the 
> clouds
> are rendered first in their entirety, and then the scenery models, with no
> consideration of the relative position (i.e. depth) compare with the clouds.
> This was done for perf reasons. Putting the clouds in the same rendering bin
> (i.e. TRANSPARENT_BIN) halves the framerate on my system.

Oh wait, I missed this part. Sorry.

Erik


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