On Sun, 2011-09-11 at 23:18 +0100, Stuart Buchanan wrote: > Unfortunately, fixing this is going to require someone with more knowledge of > OSG than I have. The problem is that the 3D clouds are in an earlier > rendering bin > from the scenery models with transparent textures, which means that the > clouds > are rendered first in their entirety, and then the scenery models, with no > consideration of the relative position (i.e. depth) compare with the clouds. > This was done for perf reasons. Putting the clouds in the same rendering bin > (i.e. TRANSPARENT_BIN) halves the framerate on my system.
Oh wait, I missed this part. Sorry. Erik ------------------------------------------------------------------------------ Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel