On Monday 24 October 2011 10:46:42 thorsten.i.r...@jyu.fi wrote: > > I've also transferred some things into the vertex shaders - I have the > impression that is a bit faster. > > Cheers, > > * Thorsten
Also there's a bigger issue here. The number of varyings is limited (in fact it's the most constraining limit of all the limits present), and integrating this with other shaders will become problematic. Moving stuff in the vertex shader has the unwanted effect of requiring more varyings... ------------------------------------------------------------------------------ The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel