On Monday 24 October 2011 10:46:42 thorsten.i.r...@jyu.fi wrote:
> 
> I've also transferred some things into the vertex shaders - I have the
> impression that is a bit faster.
> 
> Cheers,
> 
> * Thorsten

Also there's a bigger issue here. The number of varyings is limited (in fact 
it's the most constraining limit of all the limits present), and integrating 
this with other shaders will become problematic. Moving stuff in the vertex 
shader has the unwanted effect of requiring more varyings...


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