Am 06.11.11 16:32, schrieb Heiko Schulz:
>> And btw. there have been
>> only 4 or 5 replacements/additions for covers
> ...
>
>> Thanks, I will do so. And where do I find the lossless origins now in
>> the repo ? Do the origins co-exist in the repo, as png, or as GIMP files ?
>
> Ouch!!

Ouch ?

>
> 1.) the whole .dds-texture are currently additional in 2.5.0 to the old 
> .png-textures. When using FGFS you have to decide if you want to use .dds or 
> .png via FGRun or comand line.
>
>
> 2.) there have been much, much more replacements/additions.
> The whole rwy-textures has been converted to .dds, and many other textures as 
> well.
>
> 3.) this whole thing is part of current ongoing shader-effects and texture 
> work, announced by Vivian and Emillian here on the list.
> This can bring us a improved translation shader, more realistic water-effects 
> with ripples, foam etc. depending on wind and rain, a flutter-effect to 
> flags, reflective rwys depending on rain....
>

I am aware of this, almost.

> In many cases the original files are the .png. And when new textures added as 
> only .dds then take Gimp, add the .dds-plugin, open the file and see:
>   this is the origin! ;-)

Ehrm, this is not a origin I guess, doing this 10 times with a .dds file 
you will end up with a mystery game instead of flightgear scenery ;-) 
But maybe I am wrong.

Cheers, Yves

------------------------------------------------------------------------------
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to