Am 06.11.11 16:32, schrieb Heiko Schulz: >> And btw. there have been >> only 4 or 5 replacements/additions for covers > ... > >> Thanks, I will do so. And where do I find the lossless origins now in >> the repo ? Do the origins co-exist in the repo, as png, or as GIMP files ? > > Ouch!!
Ouch ? > > 1.) the whole .dds-texture are currently additional in 2.5.0 to the old > .png-textures. When using FGFS you have to decide if you want to use .dds or > .png via FGRun or comand line. > > > 2.) there have been much, much more replacements/additions. > The whole rwy-textures has been converted to .dds, and many other textures as > well. > > 3.) this whole thing is part of current ongoing shader-effects and texture > work, announced by Vivian and Emillian here on the list. > This can bring us a improved translation shader, more realistic water-effects > with ripples, foam etc. depending on wind and rain, a flutter-effect to > flags, reflective rwys depending on rain.... > I am aware of this, almost. > In many cases the original files are the .png. And when new textures added as > only .dds then take Gimp, add the .dds-plugin, open the file and see: > this is the origin! ;-) Ehrm, this is not a origin I guess, doing this 10 times with a .dds file you will end up with a mystery game instead of flightgear scenery ;-) But maybe I am wrong. Cheers, Yves ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel