Am 06.11.11 15:22, schrieb Jacob Burbach: > On Sun, Nov 6, 2011 at 9:10 AM, HB-GRAL<flightg...@sablonier.ch> wrote: >> Just a technical question: I know it is not a big deal to convert new >> textures to .dds format, but when I want to start to work on textures >> should I convert back to another format and convert to dds again ? Or >> should I start with origins and where are this origins going to ? > > DDS/DXT is lossy so in general you would want to use source textures > of another (lossless) format and only convert to dds for final > distribution. > > cheers >
Hi Jacob Thanks, I will do so. And where do I find the lossless origins now in the repo ? Do the origins co-exist in the repo, as png, or as GIMP files ? Cheers, Yves ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel