Maxime Guillaud wrote:

> The only problem that prevents me from calling it final and generating custom 
> scenery for
> all of Europe can be seen in the last screenshot:
> http://www.mguillaud.net/fg/scenery-gallery/fgfs-screen-008.png

I've seen a couple of these when preparing the terrain which is now on
the Base Package.  The Bay Area was built using additional custom land
cover by Christian Schmitt and the cases I had to fix (manually) in
order to prevent these grey patches usually looked like this:

                            line
        Polygon A          /
                          /
=========================/======================
                        /
        Polygon B      /
                      /
                     /
                    /
                 [...]

.....  with just a short segment of the line reaching into Polygon A,
whereas Polygon A showed up as being grey in FlightGear.
After trimming down these line segments in Polygon A back to the
polygon boundary, all polys got textured properly.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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