On 12 December 2011 16:48, Gijs de Rooy <gijsr...@hotmail.com> wrote: > could it be thre trees? They are now no-longer dependant of the > Shader/Quality-vs-Performance setting...
This is another way to set FPS limit to about 2 ;-) But it was off when I was testing. > to push it today. But you can already test it via > https://gitorious.org/fg/fgdata/merge_requests/124 Looks like you got time to commit it. My initial test proved to be promising, this seems to have resolved at least most of the slowness. For some reason I think the GPU just chokes if there is any shader active. Now I get 20fps on a lucky day and simple scenery, so I think the performance is where it was before. Goodness, and thanks! //Tuomas ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel