On 12 December 2011 16:48, Gijs de Rooy <gijsr...@hotmail.com> wrote:
> could it be thre trees? They are now no-longer dependant of the
> Shader/Quality-vs-Performance setting...

This is another way to set FPS limit to about 2 ;-) But it was off
when I was testing.

> to push it today. But you can already test it via
> https://gitorious.org/fg/fgdata/merge_requests/124

Looks like you got time to commit it. My initial test proved to be
promising, this seems to have resolved at least most of the slowness.
For some reason I think the GPU just chokes if there is any shader
active. Now I get 20fps on a lucky day and simple scenery, so I think
the performance is where it was before. Goodness, and thanks!

//Tuomas

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