Martin Spott wrote: > As far as I can tell there's still a functional gap in the current > implementation of shader control. When I start FlightGear with: > > --prop:/sim/rendering/shaders/quality-level=0 > > .... (that's what is controlled by the slider, correct ?) then I still > get the full truckload of shaders, despite the fact that the slider is > on the left, the "Rendering options" menu says "(0)" and "Adjust he > slider to enable shaders" and the "Experimental effects" is greyed out. > The "Shader Options" sub-menue confirms that all the shaders are still > active. > > Disabling the shaders requires moving the slider forth and back at > runtime in order to take effect - that's inconsistent, I'd say ;-)
As far as I can tell, that's still the case in the current state of GIT: http://foxtrot.mgras.net/bitmap/FGFS/Menu-no-Shaders.png Actually this slider doesn't override anything, instead it's being overridden by the defaults. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel