Martin Spott wrote:

> As far as I can tell there's still a functional gap in the current
> implementation of shader control.  When I start FlightGear with:
> 
>  --prop:/sim/rendering/shaders/quality-level=0
> 
> .... (that's what is controlled by the slider, correct ?) then I still
> get the full truckload of shaders, despite the fact that the slider is
> on the left, the "Rendering options" menu says "(0)" and "Adjust he
> slider to enable shaders" and the "Experimental effects" is greyed out. 
> The "Shader Options" sub-menue confirms that all the shaders are still
> active.
> 
> Disabling the shaders requires moving the slider forth and back at
> runtime in order to take effect - that's inconsistent, I'd say  ;-)

As far as I can tell, that's still the case in the current state of
GIT:

  http://foxtrot.mgras.net/bitmap/FGFS/Menu-no-Shaders.png

Actually this slider doesn't override anything, instead it's being
overridden by the defaults.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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