On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote: > Hi Erik, > > Am 12.12.2011 13:31, schrieb Erik Hofman: > > I've implemented a mechanism to free OpenAL sources that are farther > > away than max-distance (3km for the current AI models). This might solve > > your problems, although it is not a one size fits all solution. > > I'm still getting many error messages at EHAM - but it's better now. > It's starting ok and I'm hearing AI sounds. Nice :) > > However, XML conditions for AI aircraft have no effect. All AI sound > samples are played unconditionally as soon as the aircraft is in range.
That's the problem of the AIModel code that models hardly any properties suitable for sound playback. It should be extended and the config file should be updated to match the changes. > "play once" AI sound samples are also played continuously. I think it's > caused by an issue with your last update. Attached patch restores the > effect of the XML conditions for me - and also "play once" samples work > as expected. Not sure if that's the correct way to fix it though... Not entirely no.. it looks like the looping setting gets lost in the process, I'll take a look at it. Erik ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

