On 12.12.2011 22:41, Erik Hofman wrote: > Ok the only thing the code you proposed to remove does (or should do) > is active the sample again when in-range again (distance smaller than > max_distance). I've had another report that I suspect has something > to do with the same section. If some one want to comment it out (or > apply the patch) in the code please go ahead. I'm not at the proper > pc right now and won't be able to do anything before tomorrow > mortning (EU time).
I think we can wait another day... And you may be right, without the line there seems to be an issue when flying back into the range of an AI aircraft - so looped sounds aren't (immediately) resumed. Still seems the current implementation triggers a bit too much... Btw, is there a way to influence the audio level of AI sounds? Would be nice if sounds could be muffled in inside views (i.e. cockpit/inside view), while they should have normal/higher volume in outside views (and there should be no difference for aircraft without a canopy of course). Sorry, if that's another feature request ;-). cheers, Thorsten ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel