On Wed, Dec 21, 2011 at 12:42 AM, Csaba Halász <csaba.hal...@gmail.com> wrote:
> On Sun, Dec 18, 2011 at 5:31 PM, Csaba Halász <csaba.hal...@gmail.com> wrote:
>> On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász <csaba.hal...@gmail.com> wrote:
>>>
>>> I know this information is very sketchy right now, and I will be
>>> performing more tests
>>
>> I am puzzled ... and annoyed ;)
>
> http://i40.tinypic.com/dr6rt.png
> 8 minutes later, all the numbers are the same, but cull time increased
> by almost 1ms http://i44.tinypic.com/25sos5z.png
> 25 minutes later, it's already >10ms ...
>
> This was with all shaders and other eye candy disabled.

Same test with the UFO, cull times also increasing, although the times
are smaller but the relative rate is about the same (went from 2.5ms
to 3.5ms in about 30 minutes).
I have been taking OSG scene graph snapshots, no obvious differences
that could cause this (mostly color and time changes).
So if the graph is the same, how can cull slow down? Guess I'll have
to look at some code and/or ask the OSG folks.

-- 
Csaba/Jester

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