Curtis Olson wrote: > My recollection is that the "original" fgfs-construct created any shared > edges that weren't already created. So if free standing tile was created > before any of its neighbors, all the shared edges (and corners) should be > created: N, S, E, and W. > > If that's not the case, then perhaps I'm misunderstanding your comments, or > something got changed in the code along the way. > > Note that if you march along creating tiles in regular strips, then after > you've completely one row, and after you've completed the first tile of the > next row, then each new tile would create just two new edges (so perhaps > that is what you are seeing?)
A agree with all of the above. Creating all four edges for a stand- alone tile sounds reasonable and creating just N/E when S/W are available isn't that bad either. Anyhow, as far as I understand, "fgfs-construct" was made for a workflow where _at_minimum_ two new edges are being created with a new tile. It's missing the feature to smoothly align a tile with a surrounding box of four edges which are given from a previous terrain build. Trying to insert a single tile, or a chunk of just a few tiles connected tiles results in strange artifacts in almost every second case. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel