Curtis Olson wrote:

> My recollection is that the "original" fgfs-construct created any shared
> edges that weren't already created.  So if  free standing tile was created
> before any of its neighbors, all the shared edges (and corners) should be
> created: N, S, E, and W.
> 
> If that's not the case, then perhaps I'm misunderstanding your comments, or
> something got changed in the code along the way.
> 
> Note that if you march along creating tiles in regular strips, then after
> you've completely one row, and after you've completed the first tile of the
> next row, then each new tile would create just two new edges (so perhaps
> that is what you are seeing?)

A agree with all of the above.  Creating all four edges for a stand-
alone tile sounds reasonable and creating just N/E when S/W are
available isn't that bad either.  Anyhow, as far as I understand,
"fgfs-construct" was made for a workflow where _at_minimum_ two new
edges are being created with a new tile.

It's missing the feature to smoothly align a tile with a surrounding
box of four edges which are given from a previous terrain build. 
Trying to insert a single tile, or a chunk of just a few tiles
connected tiles results in strange artifacts in almost every second
case.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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