Am 31.01.2012 19:46, schrieb Torsten Dreyer:
> The liberation fonts are to be used with OSGText (check
> $FGDATA/Docs/README.osgtext). With OSGText, the font is rendered by OSG
> and you put text objects into the scenegraph just like any other 3d
> object. You can attach it to the world, your aircraft or you screen
> (which might be what you want).

Or you could create a custom HUD with the necessary text labels (fixed 
text, or referring to string properties). You can configure a font for 
each label - and add a property condition to enable/disable specific 
labels. FG has so many ways...

cheers,
Thorsten

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