Am 31.01.2012 19:46, schrieb Torsten Dreyer: > The liberation fonts are to be used with OSGText (check > $FGDATA/Docs/README.osgtext). With OSGText, the font is rendered by OSG > and you put text objects into the scenegraph just like any other 3d > object. You can attach it to the world, your aircraft or you screen > (which might be what you want).
Or you could create a custom HUD with the necessary text labels (fixed text, or referring to string properties). You can configure a font for each label - and add a property condition to enable/disable specific labels. FG has so many ways... cheers, Thorsten ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel