On Tue, Jan 31, 2012 at 1:03 PM, ThorstenB <bre...@gmail.com> wrote:
> Or you could create a custom HUD with the necessary text labels (fixed
> text, or referring to string properties). You can configure a font for
> each label - and add a property condition to enable/disable specific
> labels. FG has so many ways...
>
He Thorsten,
The HUD is an interesting idea -- I was able to quickly build a custom hud
config and write my words individually to a property name for display.
With the HUD I can specify a font and a size, but if I scale up the size,
the font get's really pixelated.
The hud "threw" an error when I tried to specify a liberation ttf font.
Are the ttf fonts only available as 3d objects? Will they work in 2d
panels? If they are 3d only, what would it take to create a simple object
that I could place in the scene as part of the aircraft model (maybe out
front somewhere in the main view???) to display text?
Thanks,
Curt.
--
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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