Hi All, Following on from the recent object-masking feature, I'm spending some time ironing out some issues in materials.xml and our effects.
For starters, I've checked in the following: - Changed the colour balance on the .png tree textures slightly (I thought they were too blue) - Forced the transparency of the .png tree textures as 0 or 1. - Modified the materials code to allow the tree textures to fall back to the Textures directory if Textures.high does not exist. This is consistent with our handling of other material textures, so users can reduce the graphics load by simply deleting the Textures.high directory. (Unfortunately this no-longer works as the Effects code doesn't support it.) The net effect of all this is that the trees should now look more detailed and more naturally coloured. Comments are welcome as always. I've still to update the .dds versions of the textures. You will need a simgear rebuild to pick up these changes. Updating fgdata alone will not work and may not be compatible with older FG builds. I have some follow-up questions for those who have been working on terrain effects, as there may well be subtleties that I'm missing: - At high quality settings, The GrassCover landmass produces significant relief, as if it were a forest. I think that's just a straight bug as it's using the landmass effect rather than the landmass-nowood effect. Anyone object if I change this? - The material assignments for Landmass, SomeSort, Island and Default are identical to those for EvergreenBroadCover and EvergreenForest except that the former uses the landmass-nowood effect, while the latter uses the forest effect. Which is the correct effect for a completely forested material? - The forest effect doesn't currently use the default fog effect (include_fog.[vert|frag] etc.).. For consistency with the rest of the terrain, and the tree effect, I think it should. Is there any particular reason why it doesn't? -Stuart ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel