Emilian Huminiuc wrote: > If we're on the subject of materials*.xml: > 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as > they are now in materials-dds.xml?
I'd say "yes" - as soon as we have distinct textures for the different types. I don't think we need to have highly accurate textures for each of them. Just having different ones *now* is worth a lot more than having different _and_ accurate ones next year. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel