On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote: > On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: > > On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: > >> Hi All, > >> > >> > >> - The forest effect doesn't currently use the default fog effect > >> (include_fog.[vert|frag] etc.).. For consistency with the rest of the > >> terrain, and > >> the tree effect, I think it should. Is there any particular reason > >> why it doesn't? > >> > >> -Stuart > > > > Hi, just an oversight on my part. I'll fix it ASAP. > > > > Emilian, > > Thanks very much Emilian. I've also noticed a different bug with the > ShrubCover landclass at high quality. > > http://code.google.com/p/flightgear-bugs/issues/detail?id=650 > > I've made no headway in understanding the problem, other than possible the > geometry shader doesn't set up gl_Fog correctly. Any idea what's going > wrong? > > -Stuart Hi.
The newly created vertices done by the geometry-shader need to have their position passed as a vec3 varying to the include_fog fragment shader. (include_fog.frag uses varying vec3 PointPos;) I would do it but I'm not familiar with the geometry shaders :(. Maybe we could CC Fred to the bug? Emilian ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel