Now that release 2.6 is out, perhaps it is time to discuss further developments concerning project Rembrandt. Although it may already produce pretty images when used by a talented designer (see for example the P92), it is however, not usable by most people.
The Wiki page summarizes the list of things to do. For wider use, we must first convert the shaders to 'Rembrandt' rules. It also seems there are problems with shadows in multi-threaded modes. Finally, the multi screen should be reviewed (I'll leave spherical projection and stereo for another time). The other points are are less important and can be treated in the "next" branch. Remains the problem of conversion of aircraft models. One of the constraints of Rembrandt is that each model should be modified, or at least reviewed: * Remove the fake shadow * Remove ambient occlusion from textures * Register all transparent surfaces * Review the use of emissive colors Maybe we need to create a label "Works with Rembrandt" and report models that do not comply. thoughts ? Regards, -Fred http://wiki.flightgear.org/Project_Rembrandt ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel