On Fri, Mar 2, 2012 at 6:24 PM, Anders Gidenstam wrote:
> On Fri, 2 Mar 2012, Frederic Bouvier wrote:
>
>>  * Register all transparent surfaces
>
> Just a quick question: Doesn't OSG already detect translucent meshes and
> treat them differently from the rest during rendering? Hence, couldn't
> this classification be done more or less automatically and only require
> manual intervention in special cases?

I think you may be thinking of the code we have to put objects that use an RGBA
texture into a separate rendering bin.

Unfortunately because most aircraft use a single texture for both opaque and
translucent objects, I don't think that heuristic will work.

-Stuart

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