On Fri, Mar 2, 2012 at 6:24 PM, Anders Gidenstam wrote: > On Fri, 2 Mar 2012, Frederic Bouvier wrote: > >> * Register all transparent surfaces > > Just a quick question: Doesn't OSG already detect translucent meshes and > treat them differently from the rest during rendering? Hence, couldn't > this classification be done more or less automatically and only require > manual intervention in special cases?
I think you may be thinking of the code we have to put objects that use an RGBA texture into a separate rendering bin. Unfortunately because most aircraft use a single texture for both opaque and translucent objects, I don't think that heuristic will work. -Stuart ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel