Mathias Fröhlich wrote:
> The problem is that these sea tiles (Objects/e000n60/e001n61/2975201.stg for
> example) with models never contain a base tile line where we could know when
> to stop seraching the FG_SCENERY directory sequence.
> So for this kind of tiles we could probably place someting into the stg file
> that signals that we should stop seaching here and finish with a sea tile.
> May be we could place a
>
> OBJECT_BASE <id>.seatile
>
> into the above drilling platform stg tile example to terminate the search.
It's unclear to me wether you mean adding the above line into the
respective .stg-file in the "Terrain/" folder or into "Objects/" ?
If you propose to add it into the "Objects/" folder, which is how I
understand your idea, then the procedure to create the "Objects/"
directory structure would be required to know wether there's a terrain
tile or not - a dependency which I'd recommend not to introduce.
Cheers,
Martin.
--
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