On 24 Mar 2012, at 08:54, Mathias Fröhlich wrote:

> This question is motivated by the scenegraph structure we currently generate. 
> I can imagine improovements to scenery paging with this kind of change. What 
> I 
> want to try is not put individual model files into own level of detail nodes 
> or 
> paged nodes, but put all models in one tile into a single paged osg node. 
> This 
> node is then paged in later/paged out earlier than the bare Terrain node that 
> we need even for far tiles.

Tangental, but, yes please!

This and a few other similar options, like generating a low-detail terrain node 
'automatically' for distant tiles, were some ideas I considered last year to 
allow further draw distances.

James


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