On 24 Mar 2012, at 08:54, Mathias Fröhlich wrote: > This question is motivated by the scenegraph structure we currently generate. > I can imagine improovements to scenery paging with this kind of change. What > I > want to try is not put individual model files into own level of detail nodes > or > paged nodes, but put all models in one tile into a single paged osg node. > This > node is then paged in later/paged out earlier than the bare Terrain node that > we need even for far tiles.
Tangental, but, yes please! This and a few other similar options, like generating a low-detail terrain node 'automatically' for distant tiles, were some ideas I considered last year to allow further draw distances. James ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel