Erik Hofman wrote: > On Tue, 2012-03-20 at 08:15 +0000, Renk Thorsten wrote:
> > Earthview is about getting a model of the planet itself into the > > scene, sort of replacing the default terrain tile system. It > > assumes that you have already solved the atmosphere scattering > > problem somehow and that you want to see a pale blue marble textured > > globe beneath you, surrounded by a cloudsphere. > > I was wondering, instead of using the Blue Marble texture it might be a > good idea to render our own texture using the global scenery. This > prevents license issues and make for a nice transition between the lower > landclass scenery and a global sphere at some altitude. Well, it doesn't need to be the Blue Marble as a texture, but it's proven to be a good start. Indeed, the process of Marble-textured tiles getting gradually replaced by 'real' Scenery (Mathias' approach) is obvious, but I think our Scenery is the culprit, not the Marble ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel