On 4 Apr 2012, at 17:00, Frederic Bouvier wrote:
> Thank you James,
>
> Can you push that to gitorious ?
Done.
Looking at the language docs, 'varying' in a fragment shader really is a
synonym for 'in', and hence, it makes sense (to me) that assignment to an input
is disallowed.
But I'm curious, if *no one* else saw this issue, how tolerant most drivers
are. So far I have the impression my drivers (that's Ati / Apple) are:
- strict about the language compared to nVidia (or fglrx? or Ati
Windows?)
- have lower limits than other people's hardware / platforms
- aren't very up to date! (in terms of supported GLSL version)
Taken together, this does *not* make me happy - but so long as we can find a
solution to each problem....
James
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