> On 4 Apr 2012, at 17:22, Frederic Bouvier wrote: > > > It was part of a "fix" I pushed late yesterday night. My NVidia > > driver > > didn't protest though. > > > > Thank you for finding this and for the debugging help. > > No problem, delighted to help any way I can. > > I wasn't complaining at you, more at the state of GLSL where it seems > the combination of 'what works' varies for each person who tries - > but everything seems to work on nVidia ;)
NV 7xxx and below have a broken opengl (at least in glsl) that impedes shadows for the moment. I have to admit they improve lately ;-) -Fred ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel