> The disappearing shadow was caused by the sun camera and range animation > and was fixed a while back - can you confirm that you are using the very > latest fg/sg/fgdata? And it's probably worth checking that you have the very > latest nVidia drivers.
FG, SG and FGData are pulled and compiled as of yesterday noon, should be recent enough. The driver is somewhat older - as with anything which works fine on my computer, I'm reluctant to fiddle with it because on past occasions I have found myself struggling for a few days just to restore the previous state of the system when an update went wrong, and I simply don't have the time. > It looks to me as if you are pushing the very limits of > your GPU; I think you might have to accept that you are not going to be able > to use the added facilities provided by Rembrandt. I have no problem with that (modulo the concerns I expressed yesterday) - I'm just trying to determine how my time is best spent. If there's a consensus that my GPU isn't up to the job, then I'll extend my atmosphere rendering framework for non-Rembrandt rendering and if anyone wants it in Rembrandt someone else has to port it because I can't develop something when I can't see the results. If Rembrandt can be made to work on my machine, then I can write stuff within the Rembrandt framework at some point. That's all there is to it. Cheers, * Thorsten ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

