> The disappearing shadow was caused by the sun camera and range animation  
> and was fixed a while back - can you confirm that you are using the very  
> latest fg/sg/fgdata? And it's probably worth checking that you have the very  
> latest nVidia drivers. 

FG, SG and FGData are pulled and compiled as of yesterday noon, should be 
recent enough.

The driver is somewhat older - as with anything which works fine on my 
computer, I'm reluctant to fiddle with it because on past occasions I have 
found myself struggling for a few days just to restore the previous state of 
the system when an update went wrong, and I simply don't have the time.

> It looks to me as if you are pushing the very limits of  
> your GPU; I think you might have to accept that you are not going to be able  
> to use the added facilities provided by Rembrandt.

I have no problem with that (modulo the concerns I expressed yesterday) - I'm 
just trying to determine how my time is best spent. If there's a consensus that 
my GPU isn't up to the job, then I'll extend my atmosphere rendering framework 
for non-Rembrandt rendering and if anyone wants it in Rembrandt someone else 
has to port it because I can't develop something when I can't see the results.  
If Rembrandt can be made to work on my machine, then I can write stuff within 
the Rembrandt framework at some point. That's all there is to it.

Cheers,

* Thorsten
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