> 1) The shadows around the aircraft have a ragged egde. That I > understand is a function of the shadow map size. I can't go beyond > 4096, I get an error on the console trying to go higher - but 4096 > works fine with acceptable framerates, the edge is just a limit of > my GPU and that is okay. > > 2) I see shadows flickering (I tried the Cub cockpit for comparison) > when I'm in level flight where they shouldn't move - the effect is a > bit like a shadow cast by a candle flickering in the wind. In > Heiko's video that is sometimes visible (he doesn't fly straight > much, and when the shadows actually move the effect is masked). I've > never seen it in Fred's videos - is it not there, or just not in the > video? Personally, I find that flickering maddening - I've ended my > test flight after 5 minutes because I was starting to get a > headache.
Here is a video with a steady view to see shadow stability. http://youtu.be/JtEXIn2yL94 I also added 3 different sequences with different levels of filtering. Filtering is not yet configurable but is selectable in the sunlight shader with simple code modification. Regards, -Fred ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel