> 1) The shadows around the aircraft have a ragged egde. That I
> understand is a function of the shadow map size. I can't go beyond
> 4096, I get an error on the console trying to go higher - but 4096
> works fine with acceptable framerates, the edge is just a limit of
> my GPU and that is okay.
> 
> 2) I see shadows flickering (I tried the Cub cockpit for comparison)
> when I'm in level flight where they shouldn't move - the effect is a
> bit like a shadow cast by a candle flickering in the wind. In
> Heiko's video that is sometimes visible (he doesn't fly straight
> much, and when the shadows actually move the effect is masked). I've
> never seen it in Fred's videos - is it not there, or just not in the
> video? Personally, I find that flickering maddening - I've ended my
> test flight after 5 minutes because I was starting to get a
> headache.

Here is a video with a steady view to see shadow stability.

http://youtu.be/JtEXIn2yL94

I also added 3 different sequences with different levels of filtering. 
Filtering is not yet configurable but is selectable in the 
sunlight shader with simple code modification.

Regards,
-Fred

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