On 18 Apr 2012, at 10:25, Stuart Buchanan wrote:
> There are still some bugs to be worked out before this can be pushed
> to git, but I'm hoping to get it checked in over the weekend.
Fantastic.
And, the performance numbers confirm many discussions here - the batched
geometry with no state changes is very efficient, it's nodes, transforms and
state changes that are killing us.
Could you make the density controllable? If the hit is really 'almost zero', I
think about double the density in your screenshot would look even better.
James
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