> However, one of the issues I'm hitting right now is that I have to > avoid overlapping > buildings by binning buildings that are too close to other buildings. > As density > increases you get more overlapping, and spend more time binning > points, so scenery loading starts taking longer.
Create a grid with a (density-dependent) cell size up-front and roll a dice for every cell once if there's a building in or not - this avoids dealing with overlap issues. You might even save some random number generation... * Thorsten ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel