> However, one of the issues I'm hitting right now is that I have to
> avoid overlapping
> buildings by binning buildings that are too close to other buildings.
> As density
> increases you get more overlapping, and spend more time binning
> points, so scenery loading starts taking longer.

Create a grid with a (density-dependent) cell size up-front and roll a dice for 
every cell once if there's a building in or not - this avoids dealing with 
overlap issues. You might even save some random number generation...

* Thorsten
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