On Thu, Apr 19, 2012 at 4:39 PM, rickbritto wrote: > hello friends, Is possible to separate the random loading by types > of buildings?
Yes. The materials.xml file allows you to define different parameters for different landlclasses (e.g. Urban, Suburban, Commercial), and as mentioned above I'm adding parameters to control the ratio of the different building types. So a residential zone will have (say) 90% small buildings, and 10% medium, while an Urban zone will have 50% medium and 50% large. -Stuart ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel