I would like to ask a few opinions on the following points: I've been experimenting with regional textures after Stuart's re-organization of materials.xml, and I have a few nice adaptions which I would like to suggest.
For instance, one can use 18th_century_city.png to texture cities in Europe, or use a rice terrace texture for irrigated fields in Asia, in general make agriculture look different in Europe and US (Adrian has a nice set of European-style textures which I'd make use of here). Should I aim to provide this as an optional separate materials file, or do people feel we have enough optional ones around and regional texturing should go into the default file? Either is fine with me. I've also tagged a number of texture sheets which are no longer used by Advanced Weather. What's the position on that - should I create a merge request deleting these texture sheets, or should the texture sheets stay with the project because they might be used? My personal opinion is that all good-quality cloud textures have made it into the regular m x n texture sheets used in the current scheme, and losing the other textures isn't really a problem, but I'd like to know what the opinion is before going through the trouble of casting this into a merge request. Thanks, * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel