On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote: > > Quick question to Stuart: > > Currently the conditionals for texture selection are done using > /position/longitude-deg,... i.e. aircraft position. The actual tile position > however is different from that by the visibility and an direction, which > makes for some uncertainty. > > So, it'd be more consistent to place a condition on the position of the tile > to be loaded rather than the aircraft - is that information exposed somewhere > (or would it be difficult to do that)?
Sorry for the delay in replying - I've been away. As Fred says, it would be possible, with some changes to the materials.xml format and the tile loader. However, I think we can do better. Martin Spott pointed out to me off-list that one could use a GIS shapefile to define a region. This would be much more flexible, allowing for non-rectangular areas to be defined. So, if we're going to change the tile loader, I'd want to go down that route instead. I doubt it would be too difficult, but as always it's a question of having enough time to do the coding. I'm probably going to have much reduced FG time for the next year or so, so I doubt I'll get around to it any time soon. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel