On Tue, May 15, 2012 at 8:52 AM, Renk Thorsten wrote:
>
> Quick question to Stuart:
>
> Currently the conditionals for texture selection are done using 
> /position/longitude-deg,... i.e. aircraft position. The actual tile position 
> however is different from that by the visibility and an direction, which 
> makes for some uncertainty.
>
> So, it'd be more consistent to place a condition on the position of the tile 
> to be loaded rather than the aircraft - is that information exposed somewhere 
> (or would it be difficult to do that)?

Sorry for the delay in replying - I've been away.

As Fred says, it would be possible, with some changes to the
materials.xml format and the tile loader.  However, I think we can do
better.

Martin Spott pointed out to me off-list that one could use a GIS
shapefile to define a region.  This would be much more flexible,
allowing for non-rectangular areas to be defined.  So, if we're going
to change the tile loader, I'd want to go down that route instead.

I doubt it would be too difficult, but as always it's a question of
having enough time to do the coding.  I'm probably going to have much
reduced FG time for the next year or so, so I doubt I'll get around to
it any time soon.

-Stuart

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