On Wed, May 23, 2012 at 12:45 AM, Yves wrote: > The GIS shapefile might be easy, but this will first need some new sg/fg > and probably terragear code for such "meta coverage". And more proposals, > ideas and some kind of a scenery "master plan".
Using a GIS shapefile would simply be a case of some changes to simgear, materials.xml and a small shapefile checked into fgdata. I envisage something like the following syntax in the materials.xml file: <shapefile>world.shp</shapefile> <region>NorthernEurope</region> Simgear would simply check whether the tile lies within a polygon labeled with "NorthernEurope" in world.shp. Those developing regional texturing would need to use a simple shapefile editor (say QGIS) to draw a polygon that bounds the region for the material. In fact, we'd probably just need one shapefile defining the significant landmasses (Caribbean, Pacific, Northern Europe, Equatorial Africa). As Thorsten has already pointed out, this is really orthogonal to custom/world scenery, and is really about providing alternative ways to render the scenery data. I can understand your concern about increased texture sizes. Reducing the size of some of the regional textures is on my TODO list. I've avoided doing so thus far, as I wanted to fix the tiling at maximum resolution. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel