> As Fred says, it would be possible, with some changes to the
> materials.xml format and the tile loader.  However, I think we can do
> better.
>
> Martin Spott pointed out to me off-list that one could use a GIS
> shapefile to define a region.  This would be much more flexible,
> allowing for non-rectangular areas to be defined.  So, if we're going
> to change the tile loader, I'd want to go down that route instead.

Well, I don't want to be greedy, I just wanted to know if it's trivial to do  - 
what we have now is quite a bit better than what we had previously - it's just 
not perfect and still has some issues. But if that's how it stands, I'll create 
a merge request for my Hawaii project as it is (i.e. including the 
visibility-range dependent artefact generated by the transition from lush green 
to volcano red in shrub and tundra). I think it's still nice to fly Hawaii with 
the regional scheme.

What I like about conditioning on position is that it's simple - everyone can 
do it, and it already seems to inspire some to try to use the scheme:

http://www.flightgear.org/forums/viewtopic.php?f=5&t=16418

I think that wouldn't be so easy with a GIS shapefile (I would not know how to 
start that way for instance). But if we ever move to a more faithful solution, 
e may have all the texture sets for various parts of the world already in place 
:-) - so we're not losing anything.

Cheers,

* Thorsten
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