> As Fred says, it would be possible, with some changes to the > materials.xml format and the tile loader. However, I think we can do > better. > > Martin Spott pointed out to me off-list that one could use a GIS > shapefile to define a region. This would be much more flexible, > allowing for non-rectangular areas to be defined. So, if we're going > to change the tile loader, I'd want to go down that route instead.
Well, I don't want to be greedy, I just wanted to know if it's trivial to do - what we have now is quite a bit better than what we had previously - it's just not perfect and still has some issues. But if that's how it stands, I'll create a merge request for my Hawaii project as it is (i.e. including the visibility-range dependent artefact generated by the transition from lush green to volcano red in shrub and tundra). I think it's still nice to fly Hawaii with the regional scheme. What I like about conditioning on position is that it's simple - everyone can do it, and it already seems to inspire some to try to use the scheme: http://www.flightgear.org/forums/viewtopic.php?f=5&t=16418 I think that wouldn't be so easy with a GIS shapefile (I would not know how to start that way for instance). But if we ever move to a more faithful solution, e may have all the texture sets for various parts of the world already in place :-) - so we're not losing anything. Cheers, * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel