Hi Geoff, > Well since I still get a black screen after iconizing, > I dropped in some debug output in > src/Viewer/CameraGroup.cxx, around line 220, code like - > > static double last_w = -1.0; > static double last_h = -1.0; > void CameraInfo::resize(double w, double h) > { > if ((last_w != w)&&(last_h != h)) { > printf("Resize from %f,%f to %f,%f\n", > last_w, last_h, > w, h ); > last_w = w; > last_h = h; > } > if (w -- 1.0 && h == 1.0) > return; > etc > and re-compiled. Just to see what value it was when > I iconized...
and ? [...] > No more little squares in the corner, These are called 'rendering buffers' in the debug menu [...} > Still get the lime green haze at certain angles - > http://geoffair.org/tmp/rembrandt-green3.png > http://geoffair.org/tmp/rembrandt-green4.png These are z-fighting between the geometry rendered in the geometry pass and the normal buffer incorrectly rendered a second time in the additional light pass. These artifacts on terrain are supposed to be past since commit http://gitorious.org/fg/simgear/commit/a634d7c3613170aa091bba6e651421e1c6213c90 There could be some remaining on models. Regards, -Fred ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel