Hi Fred,

>> and re-compiled. Just to see what value it was when
>> I iconized...
> and ?

As I said a little further down the email -
> I still get the black on iconizing, but never see 
> my above debug output... resizing does NOT seem to 
> pass through here???

So obviously do not know the value when iconized ;=((
Would need some 'other' place to put in debug code...

Concerning the lime green on the terrain, I checked my 
simgear\scene\tgdb\obj.cxx and it certainly has that 
particular patch at line 1174... so obviously that did 
not fix it in all cases...

And Gijs, thanks for the explanations on 'Model View' ;=))

I seldom do that many 'v' inputs to get there, and I guess 
I had accidentally done one too many shift-'V' and landed 
in this unfamiliar territory (for me)...

And as for 'Shadows', 'Bloom', etc being enabled by 
default, well at first there seemed something very 
'strange' here!

I renamed my autosave.xml and started fgfs with the 
> --prop:/sim/rendering/rembrandt/enabled=true
but NO 'Shadows' despite that it was checked in the 
dialog...

ARGH, I had 'forgotten' a that <shaders> are enabled 
by default... And to my run-rem.bat now also added -
--prop:/sim/rendering/shaders/quality-level-internal=0
and I have shadows, even if I DELETE autosave.xml.

Oh, and if you like seeing the fps display, then add -
--prop:/sim/rendering/fps-display=true
It is another defaults-to-off item ;=))

Anyway, just reporting what I see, but I am sure other 
users must get VERY confused by such strange - it works, 
then it does not work - behavior... but I suppose when 
it is all documented the sun will shine, and shadows 
cast...

Regards,
Geoff.



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