> Action plan for recovery : > > 1. Go straight to the point (actionee: Thorsten R.) > 2. Write much shorter e-mails (actionee: Thorsten R.) > 3. Read Thorsten's e-mails (actionee: rest of the world) > Bertrand. > > (My) Life insurance : This is a miserable attempt of humour to try to > remind everyone that we are supposed to contribute to FG for our > enjoyment.
Admittedly, I can't really laugh. Fun aside, here's my problem: I think about shader work in terms of operators living in a special corner of differential geometry. So if I were to describe what I did recently straight and short, that would be: 'I found a way to reduce texture tiling by distorting the metric tensor of the texture with true position dependent noise.' Who here would understand this? I'm not in a General Relativity class, and I'm not talking as if I were. So I try to translate things into a non-technical framework, and then it gets longer. Do you really want me to stop doing this? I don't know, I find this whole experience once again really, really frustrating. I don't think it's asked too much from people who are interested in having a discussion to spend 5 minutes reading a longer block of text, trying to understand it and ask if anything is unclear. * Thorsten (P.S.: As for the meaning of the above sentence - I have actually managed to come up with a scheme which reduced both tiling in the 30 km range significantly and gives much higher apparent texture resolution when close to the ground (~20-40 cm per pixel instead of ~2-4 m) at very modest framerate expense. See here: http://www.flightgear.org/forums/viewtopic.php?f=47&t=16884 (somewhat fitting to my general pattern why all this is frustrating, the first response assumes once again that I am too dumb to do it properly, although it does so in a polite way). If you're interested, expect a merge request after the feature freeze ends or contact me for the files - but beware, it's once again one of these dreaded innovations which do not work with all the present-day schemes... I believe we might be able to say goodbye to a lot of tiling problems in natural textures (not agriculture or builtup) by extending this a bit. ) ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel