> Action plan for recovery :
>
> 1. Go straight to the point (actionee: Thorsten R.)
> 2. Write much shorter e-mails (actionee: Thorsten R.)
> 3. Read Thorsten's e-mails (actionee: rest of the world)
> Bertrand.
>
> (My) Life insurance :  This is a miserable attempt of humour to try to
> remind everyone that we are supposed to contribute to FG for our
> enjoyment.

Admittedly, I can't really laugh. 

Fun aside, here's my problem: I think about shader work in terms of operators 
living in a special corner of differential geometry. So if I were to describe 
what I did recently straight and short, that would be: 

'I found a way to reduce texture tiling by distorting the metric tensor of the 
texture with true position dependent noise.'

Who here would understand this? I'm not in a General Relativity class, and I'm 
not talking as if I were. So I try to translate things into a non-technical 
framework, and then it gets longer. Do you really want me to stop doing this?

I don't know, I find this whole experience once again really, really 
frustrating. I don't think it's asked too much from people who are interested 
in having a discussion to spend 5 minutes reading a longer block of text, 
trying to understand it and ask if anything is unclear. 

* Thorsten

(P.S.: As for the meaning of the above sentence - I have actually managed to 
come up with a scheme which reduced both tiling in the 30 km range 
significantly and gives much higher apparent texture resolution when close to 
the ground (~20-40 cm per pixel instead of ~2-4 m) at very modest framerate 
expense. See here:

http://www.flightgear.org/forums/viewtopic.php?f=47&t=16884

(somewhat fitting to my general pattern why all this is frustrating, the first 
response assumes once again that I am too dumb to do it properly, although it 
does so in a polite way). If you're interested, expect a merge request after 
the feature freeze ends or contact me for the files - but beware, it's once 
again one of these dreaded innovations which do not work with all the 
present-day schemes... I believe we might be able to say goodbye to a lot of 
tiling problems in natural textures (not agriculture or builtup) by extending 
this a bit.
)
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