On Thu, 19 Jul 2012 19:43:41 +0000, Renk wrote in message 
<e495a106ff5f31448739e79d34138c19196d3...@mbs1.ad.jyu.fi>:

> In my shading schemes, in-cockpit is much faster because no fogging
> is computed at all. 

..this means we don't model cockpit or cabin pressurization loss? 
Or, that fogging is triggered by the pressure loss like in RL?

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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