On Thu, 19 Jul 2012 19:43:41 +0000, Renk wrote in message <e495a106ff5f31448739e79d34138c19196d3...@mbs1.ad.jyu.fi>:
> In my shading schemes, in-cockpit is much faster because no fogging > is computed at all. ..this means we don't model cockpit or cabin pressurization loss? Or, that fogging is triggered by the pressure loss like in RL? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel