> > this could be unified with the classical renderer. What do you > > think about > > that ? > > > I would probably give more of the range to the far camera e.g., > [0.1..1.0]. This would probably work best with a floating point depth > buffer, but if you do that, you might be able to go back to using > only > one pass. > > http://outerra.blogspot.fr/2012/06/couple-of-opengl-notes.html has > some interesting insights into the various approaches.
Would it be usable for the classical renderer ? The ideal situation would be that there is shared code here -Fred ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel