> > this could be unified with the classical renderer. What do you
> > think about
> > that ?
> >
> I would probably give more of the range to the far camera e.g.,
> [0.1..1.0]. This would probably work best with a floating point depth
> buffer, but if you do that, you might be able to go back to using
> only
> one pass.
> 
> http://outerra.blogspot.fr/2012/06/couple-of-opengl-notes.html has
> some interesting insights into the various approaches.

Would it be usable for the classical renderer ? The ideal situation 
would be that there is shared code here

-Fred

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