Hi Tim & James,

> De: "James Turner"
> 
> On 20 Jul 2012, at 07:22, Tim Moore wrote:
> 
> > We could use the stencil buffer without copying anything: render
> > the near scene first, setting stencil bits, then enable the stencil
> > test for the far scene. I believe that the stencil test has been
> > extremely fast for years.
> 
> Oooh, yes - I was forgetting the cameras are rendering to the same
> buffers.
> 
> That seems like some low-hanging fruit indeed!

Rembrandt can't use a scheme where the depth buffer is cleared in between
because it rely on it to compute positions. But it exhibits depth buffer 
precision problems too, especially when computing lights (if the light 
volume is too tight, it can miss to intersect the terrain). So I was thinking
of playing with depth ranges : the far camera renders with a range 
[0.5..1] and then the near camera renders with the range [0..0.5]. I think
this could be unified with the classical renderer. What do you think about 
that ?

Regards,
-Fred

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