> Btw, in terrasync terrain you can safely use gl_Vertex.z as altitude.
> There are some issues with that one, but only in custom terrain generated
> after 2009, which you're not interested in supporting anyway.

FYI, I fixed the snowline problem for custom terrain half a year ago by passing 
camera altitude as uniform and computing absolute vertex altitude from camera 
altitude and the vertical difference. :-) The current point seemed to be that 
Mathias says we _should_ not rely on that even if we evidently can.

 * Thorsten
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