> Btw, in terrasync terrain you can safely use gl_Vertex.z as altitude. > There are some issues with that one, but only in custom terrain generated > after 2009, which you're not interested in supporting anyway.
FYI, I fixed the snowline problem for custom terrain half a year ago by passing camera altitude as uniform and computing absolute vertex altitude from camera altitude and the vertical difference. :-) The current point seemed to be that Mathias says we _should_ not rely on that even if we evidently can. * Thorsten ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_sfd2d_oct _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel