On Thursday, October 18, 2012 08:58:43 Renk Thorsten wrote:
> 
> In any case, since the 'additional computations' are subtracting one number
> from another number, I can just about live with the performance degradation
> caused by the operation, given that it provides backwards compatibility to
> existing scenery. :-)
> 
> * Thorsten

And the matrix transform is for free...?

Oh, I forgot, a "useless" matrix transform is ok to be run on milions of 
vertices, but one that actualy has a use, and runs on tens or maybe hundreds 
at most, is killing performance....

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