Thorsten ... snip ... > On a personal note though, admittedly I get increasingly tired after more > than a year of shader work, and I would like to do so many other things, like > tinker a bit with the weather and do more regional texturing schemes, it's > just so frustrating to ask questions, read stuff, try to figure out how things > are done to run right into another unexpected roadblock like the z-Buffer > issue for clouds and the terrain, or the near/far camera problem and watch > another week of work go down the drain again. Or to sit a week trying to > optimize shader code to hear offhand comments like 'this really needs to be > optimized, since it runs so slow and on my computer I can run <insert name > of 3d game here> without problems, so it can't be my hardware'. So I don't > know how much longer I will be working on rendering schemes. > > All in all, for my part it seems rather a 2.10 than a 3.0 - some of the things > which I'd like to see in 3.0 are done, but the majority isn't yet. > > That's my 2 cents at least...
Take heart: http://www.kipling.org.uk/poems_if.htm At least you aren't trying to find a bug in code which has worked for years and now doesn't ... grrrr Vivian ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel