Thorsten

 
... snip ...
> On a personal note though, admittedly I get increasingly tired after more
> than a year of shader work, and I would like to do so many other things,
like
> tinker a bit with the weather and do more regional texturing schemes, it's
> just so frustrating to ask questions, read stuff, try to figure out how
things
> are done to run right into another unexpected roadblock like the z-Buffer
> issue for clouds and the terrain, or the near/far camera problem and watch
> another week of work go down the drain again. Or to sit a week trying to
> optimize shader code to hear offhand comments like 'this really needs to
be
> optimized, since it runs so slow and on my computer I can run <insert name
> of 3d game here> without problems, so it can't be my hardware'. So I don't
> know how much longer I will be working on rendering schemes.
> 
> All in all, for my part it seems rather a 2.10 than a 3.0 - some of the
things
> which I'd like to see in 3.0 are done, but the majority isn't yet.
> 
> That's my 2 cents at least...

Take heart:

http://www.kipling.org.uk/poems_if.htm

At least you aren't trying to find a bug in code which has worked for years
and now doesn't ... grrrr

Vivian



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