Hi,

On Wednesday, December 19, 2012 15:48:40 James Turner wrote:
> // accels, set that to zero for now.
>  // Angular accelerations are missing from the interface anyway,
> // linear accelerations are screwed up at least for JSBSim.
>  // motionInfo.linearAccel = SG_FEET_TO_METER*SGVec3f(ifce.get_U_dot_body(),
>  ifce.get_V_dot_body(), ifce.get_W_dot_body());
> 
> The JSBSim values aren't screwed up, I think, just including other
> non-inertial terms which YASim does not. Since it's the inertial
> accelerations I want to sense in the instruments, that's why I will tweak
> the JSBSim<->FGFS interface and not YASim.
Well, to streamline the interfacing this might be a good idea.

For the motion onfo part, I can well think of removing the accelerations from 
the motion info. Over time, it turned out that the velocities are sufficient to 
transfer. I am currently not sure if the multiplayer code currently makes use 
of my latest thoughts about this kind of interpolations, but I would think 
that we can just remove the accelerations from fgfs internal multiplayer code. 
The multiplayer udp packet needs to stay as is. Just pack zeros there ...

Greetings

Mathias

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