Hi, On Wednesday, December 19, 2012 15:48:40 James Turner wrote: > // accels, set that to zero for now. > // Angular accelerations are missing from the interface anyway, > // linear accelerations are screwed up at least for JSBSim. > // motionInfo.linearAccel = SG_FEET_TO_METER*SGVec3f(ifce.get_U_dot_body(), > ifce.get_V_dot_body(), ifce.get_W_dot_body()); > > The JSBSim values aren't screwed up, I think, just including other > non-inertial terms which YASim does not. Since it's the inertial > accelerations I want to sense in the instruments, that's why I will tweak > the JSBSim<->FGFS interface and not YASim. Well, to streamline the interfacing this might be a good idea.
For the motion onfo part, I can well think of removing the accelerations from the motion info. Over time, it turned out that the velocities are sufficient to transfer. I am currently not sure if the multiplayer code currently makes use of my latest thoughts about this kind of interpolations, but I would think that we can just remove the accelerations from fgfs internal multiplayer code. The multiplayer udp packet needs to stay as is. Just pack zeros there ... Greetings Mathias ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel