> For example here on an nvidia 8800GT with 313.09 linux driver I have:
>
> MAX_VERTEX_UNIFORM_COMPONENTS 4096
> MAX_FRAGMENT_UNIFORM_COMPONENTS 2048

Nevertheless, that would make 50 seem a rather harmless number. Especially when 
I'm going to assume that no one with a much older card will be able to run a 
shader with 6 overlay textures in anything resembling a usable framerate anyway.

So I will for the time being consider a number of below 100 uniforms harmless, 
and we can change strategy once actual problems crop up. Any objections?

* Thorsten
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