On 17 Jan 2013, at 16:31, Renk Thorsten <thorsten.i.r...@jyu.fi> wrote:
> Nevertheless, that would make 50 seem a rather harmless number. Especially > when I'm going to assume that no one with a much older card will be able to > run a shader with 6 overlay textures in anything resembling a usable > framerate anyway. > > So I will for the time being consider a number of below 100 uniforms > harmless, and we can change strategy once actual problems crop up. Any > objections? Seems a good plan. The only other thing I would say (in general) is test early - get a cabal of people with known hardware, who are able to report problems / debug shaders without too much hand-holding, and give them an fgdata clone to test against regularly (like, daily or weekly). (And yes I do fully volunteer for that!) The sooner you know a particular approach is problematic for a class of hardware, the sooner you'll know how many tiers of support you might need, and catch driver / chipset specific issues. Otherwise, you'll put in months of work, publish, and get a deluge of 'it doesn't work for me' reports which I am sure you do not enjoy! James ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel