On Wednesday, February 20, 2013 08:44:24 Renk Thorsten wrote:
.....
> 
> 1) Black skies: This may either be skydome unloading which I can't reproduce
> (but we should have a property preventing that, I don't know if it's set
> only by Advanced Weather, if not then this is a Basic Weather problem, not
> a shader issue) or actually the correct behaviour - if you have 50 m
> visibility in a 300 m thick fog layer, you're 6 attenuation length down, so
> the amount of light reaching the ground is just exp(-6) ~ 2 permille of
> that reaches the top of the layer. Which gives you a pretty dark sky. If
> dense fog is to appear white, it can't be a very thick layer.
> 
....
> Thanks,
> 
> * Thorsten
 

This should be easily fixable by having the atmospheric scattering checkbox set 
the value of: 
        /sim/rendering/minimum-sky-visibility 

to 0, and returning it to the default value when unchecked.

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