On 21 Feb 2013, at 15:54, Stuart Buchanan <stuar...@gmail.com> wrote:

> On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote:
>> Suggestion - if z/Z are pressed with advanced weather enabled, make the 
>> popup-message say 'disabled since visibility is being controlled by advanced 
>> weather'.
>> 
>> Another option would be to move the visibility control to a dialog, with a 
>> slider / spin box, and explicitly disable it when advanced weather is 
>> selection. Then we could lose the keybinding completely, which is something 
>> I want to move towards for options that are infrequently used, but taking up 
>> 'keyboard space'.
> 
> I agree that it shouldn't be a keyboard assignment, and we should remove it.
> 
> I'd need to check, but I thought this was already part of the weather
> configuration dialog.

We had a discussion about this keybinding (and some others, a larger issue of 
mine) on IRC and discovered that all the people using it are developers / 
scenery authors, to 'test stuff'. This makes me think it should be in a debug 
option somewhere, or that we might need a 'scenery test mode' which for 
example, disables weather of any kind completely. (Arguably fgviewer is the 
right solution for this, though it would then be hard to test interaction of 
scenery / models and different Effects options, I guess)

I also think the FoV setting should move to a dialog, but I have the impression 
normal people (not developers) *are* using that to look around 3D cockpits and 
'zoom' on details. Of course FoV and zoom are not quite the same thing, but it 
does work in practice.

James


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