> *Please* don't drop the z/Z key binding. This is one of the most
> useful and direct controls we have to affect the visual experience.
(...)
> It's fecking difficult to operate a mouse/menu/slider while using a  
> joystick
> unless you are ambidextrous
> (which I'm not)

Can anyone please explain to me why one needs to change visibility manually 
during flight so often?

We're trying to create a simulated experience. Which means that for me there 
are things which I adjust before flying, i.e. I set the airplane, the location, 
the weather, the environment, the time,...  And there are things which I can 
adjust in-flight - there's the throttle, levers for gear, flaps, various 
buttons, where I look and what I focus on. But the simulated environment 
in-flight largely is what it is if you aim for realism of the experience - if 
the weather deteriorates, I have to deal with it. If the visibility drops below 
VFR conditions, I have to change my plans. 

Conceptually, I understand that key bindings make sense in the context of a 
simulator standing for things I can do in-flight in the cockpit, because I may 
need to be able to perform these actions quickly or while I'm doing something 
else (like controlling an airplane). In many cases, we do not have a 
keybinding, and performing a real possible action  ends up being awkward - you 
need to mouse-click something while flying on, or you even need to open an 
menu. Changing visibility magically is not of this group, it's not a realistic 
option which you could perform in a real cockpit.

I understand that visibility needs to be manually controllable for setting up 
specific training conditions. But this doesn't need to happen in-flight all the 
time and can be from the menu. I understand that visibility has a role for 
memory management, but that doesn't need to be done in-flight either, memory 
management can be done much more efficiently by setting a max. visibility value 
once and just store it. You can't micro-manage memory consumption by adjusting 
visibility all the time because a) you'd need to have an open system monitor to 
see memory occupancy and b) you'd need to know in advance how much memory the 
next tiles to be loaded will have. 


About the only reason why I can see one would want to adjust visibility often 
in-flight is 'cheating' - you just take a quick look in bad visibility where 
you are. This is fine, it's a simulation after all, we have AP support for 
planes which have no AP in reality and an in-built GPS - but why do we need to 
support that with a key-binding?

The question to me is not 'Do some people use it?' The question we should 
answer is 'Given the alternative between a key binding to change visibility and 
assigning a new key-binding to a function you can actually perform in a 
cockpit, isn't the second option better'? For instance assume we would assign 
z/Z to changing the NAV1 frequency or the heading of the AP - these are 
functions which I perform basically all the time when I don't do pure VFR and 
it's rather awkward to open the menu or hit a tiny clickspot.

Personally, I think reserving key binding for things which you can really do in 
a real cockpit is not a bad concept. And I would really like to understand why 
some people think it's necessary to change the visibility so often that a menu 
option doesn't work for them whereas I need to change my NAV frequencies in the 
menu (while flying the plane with the mouse... I can do this with just one 
control device)

* Thorsten
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