On 04/14/2013 06:13 PM, Diogo Kastrup wrote:
> A long time ago I started working on a different implementation for
> YASim static friction. With help from Csaba and Mathias Fröhlich the
> patch worked but I never finished polishing it to submit a final
> version.

Vivian poked me about this one, so I got here in time for a change. :)

Can I be a jerk and kick this back for patch formatting reasons?  I
think I get the idea here: it's detecting the "stopped" condition and
replacing the existing friction mechanism with a spring model around a
fixed point.  And that makes sense to me.

But it's really hard to review: there's no commit message explaining
what's happening; lots and lots of the modifications are just
whitespace changes to existing code that I have to prune out to read
the real changes; some things just don't make sense, like the apparent
addition of tmul33() and family to Math.hpp which I swear was there
before...

Would it be too much to ask for Diogo (or anyone else) to do a cleanup
pass on this?

Andy


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