On Wed, 17 Apr 2013 06:35:19 +0000 Renk Thorsten wrote: > But okay, I asked for feedback and I got it - point taken, feature not > considered interesting from the modeller side.
My modelling activity is in extended limbo at the moment so I was reluctant to comment, but the lack of texturing on cockpit walls etc has always been something that jarred with me... on the Bocian (and Camel, come to think of it) I tried to ensure that every surface in the cockpit was textured. This was OK on a tiny aircraft like a glider, but on something bigger and more complex I think the shader idea has something going for it, for cockpit walls etc which are not modelled in the same detail as the individual panels alongside them - certainly well worth experimenting with I'd say. AJ -- ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel