Hi Ahmad,

2013/5/8 grtuxhangar team <hohora...@gmail.com>:
> Congratulation for the work, the team is giving a try, with one of our most
> complex landing gear.
> Though,  like Vivian, we are not Blender user.
> However since :
>
>>Currently the alternate form is not possible.
> We will want to define and to draw the ojects/group animation related,  out
> of the aircraft main model, with the parent strut XYZ axis set to zero,
>
> AND only "at the end" to include that animated ojects/group within the
> aircraft main model.
>
>  <model>
>      <name>RightGearAnimated</name>
>      <path>Aircraft/MyAircraft/Models/RightGear.xml</path>
>      <offsets>
>          <x-m>-0.800652</x-m>
>          <y-m>0.658753</y-m>
>          <z-m>-0.683991</z-m>
>          <pitch-deg>3.289</pitch-deg>
>          <roll-deg>1.2528</roll-deg>
>      </offsets>
>  </model>

I'm not completely sure if I fully understand you, but if you want to
include an animated submodel into your main model it should still
work. There is no difference compared to the other existing
animations. Also using the offsets transformations should work,
although I have not tested it.

> Which makes most of the landing gears to be redrawn.

I think I don't really understand what you mean. Every object is drawn
once. If you include your landing gear twice, it will be drawn twice.

Tom

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